GSN Games is completely satisfied with Program-Ace's technical expertise and the quality of services they provide. We look forward to collaborating with Program-Ace again...
May 4, Kharkiv, Ukraine - The annual international game conference took place in Los Angeles, California. The representatives of Program-Ace have been honored to join the most authoritative investors, developers, game strategic planners and other decision-makers of the gaming industry in W Hollywood Hotel on April 19, 2016.
LA Games conference is the great opportunity for industry leaders to expand their network of contacts, exchange new ideas and theories, shape the forthcoming of games and make good bargains. The event is featured with reports, presentations, roundtable discussions, and exhibitions on a variety of topics, for instance, game development, distribution of games across platforms and markets, successful marketing strategy, fruitful approaches to monetization, features and intricacies of investment policy and many others.
Program-Ace has been represented by two Senior game developers who came to LA Games to extend company knowledge about the newest trends in the development and deployment of games.
This annual event has brought together the gaming industry elite involved in the cycle of game development, including, but not limited to game creators, designers, investors, managers, and marketers.
LA game conference touched base upon a variety of game-related topics. Speakers clarified sophisticated subjects and pointed out at common industry issues and difficulties that game professionals are coming across.
The most anticipated keynote speakers among all industry professionals were Chris Heatherly from Disney, Fredrik Loving from DICE LA, Jens Hilgers from EST and Jamil Moledina from Google Play.
Different panels, roundtables, and discussions introduced the following matters:
and much more.
Disney Interactive Studio, Electronic Arts, ESL, PlayStation, Pop Cap, Ubisoft and Xbox participated in this international event as featured exhibitors. Besides, it was supported and sponsored by a lot of influential companies and studios, for example, Nexon, SGN, AMD and Blue Stacks.
Representatives of our company have strengthen their knowledge about different aspects of the development and distribution of games. Our delegates met the brightest leaders of the gaming industry and discovered the importance of creativity, leadership and user acquisition.