Education

Mixed reality in education: benefits and use cases

Mixed reality in education blends 3D content with the real classroom, and immersive lessons can lift retention toward 75%. Here is where MR helps learners and how to start.

Oleg Fonarov
Founder & CEO at Program-Ace
Date
5 min read
Mixed reality in education: benefits and use cases

The emerging technology of mixed reality is bringing to bear radical re-conceptualizations of how enterprises can conduct business, manufacturers can organize production, and how educators can structure lessons.

In the sphere of education, specifically, mixed reality offers unique opportunities to improve and transform how specialized areas of the sphere are carried out. The learning case is compelling: immersive lessons have pushed retention from the 10 to 30% typical of lectures toward 75%, and mixed reality adds the ability to interact with 3D content while still seeing the real classroom around you.

The goal of education is to cultivate knowledge.

For some, this is interpreted as a liberal process of becoming, in the philosophical sense of the word, whereas for others it is a more pragmatic transfer and implementation of uses and proficiencies. The question for educators of both persuasions centers around how to combine pedagogical practices with existing technology to most effectively reach these goals.

What is mixed reality?

Mixed reality, the lesser known but more groundbreaking brother of augmented and virtual reality, makes the critical next step forward for technology: it brings virtual/digital components and the physical world into interaction.

Mixed reality in action

The leading mixed reality device at the moment is Microsoft HoloLens.

It is a head-mounted device with a transparent visor that allows the user to see the real world while also portraying virtual components. The HoloLens’ sensors use spatial mapping to create a mesh of the physical surrounding, which operates as the groundwork for coordinating and anchoring the virtual elements. In effect, this means that users wear the device and have their hands free to interact with physical instruments and virtual objects that react and occlude in accordance with expected natural laws.

Microsoft HoloLens

How mixed reality affects education

At this moment in time, the fact is that mixed reality remains too costly for common, widespread use.

But like all emerging technologies that display diverse applicability and game-changing ability, it is a very safe bet that it is only a matter of time before it becomes as commonplace as “personal computers.” Here, I break down how it already is and how it can further be applied to specific areas of education, such as medical education or healthcare, industrial training, special education.

Healthcare

Medical education

There’s only so much information that a textbook can tell someone when it comes to saving lives.

At some point, the student needs to actually see what they’re dealing with, touch it and operate on it. Logically, practice is needed before the real thing. Whereas this has traditionally required cadavers, either willingly given to science or “acquired” by Victorian graverobbers, mixed reality offers a limitless and more readily accessible alternative.

Microsoft HoloLens in healthcare

Through mixed reality applications, doctors-in-training are able to be in the actual operating rooms, wield in their hands the actual instruments, and hone their skills in highly customizable and repeatable test scenarios.

Even before this, however, the process of studying the fine details of the human organism can be improved by diagrams that are liberated from the pages of a book. Simply put, studying how the human body works in a visual, tangible manner helps to de-abstractify the project of studying.

Industrial training

For manufacturing, automotive & more

Manufacturing requires highly skilled workers to coordinate, repair and orchestrate the processes of machines and automated production lines.

The process of training new generations of employees in this field can be costly and time-consuming. Here, mixed reality is already improving this process to make better workers and limit overhead costs for producers.

Similar to the advantages offered to medical professionals, mixed reality allows industrial trainees to physically interact with the materials and instruments that are needed while on the job. Equally importantly, the training organizers can use mixed reality apps to quickly design custom scenarios for trainees.

ThysenKrupp HoloLens

Traditional trainings may offer these kinds of scenarios in a verbal or written manner but building a physical analog has never been financially feasible for most corporations.

With mixed reality, however, workers at automobile plants are now able to be on the production line and deal with possible problems. These problems exist virtually against the physical backdrop to minimize cost and time while boosting efficacy. This gives trainees the concrete skills and preparation necessary to handle possible situations that arise on the job with acumen and without confusion.

Special education

HoloLens for people with disabilities

Distinct behavioral diagnoses and more accurately, each individual human responds to different educational structures more effectively than others.

That being said, leaders in the fields of psychology and special education have come to several conclusions regarding individuals diagnosed with an autism spectrum disorder (ASD.) A defining feature of these diagnoses is that ASD individuals can struggle to emotionally relate with others and correlate facial expressions with feelings.

HoloLens for autists

Practitioners at the cutting edge of special education and emerging technologies are fascinated by how mixed reality could give ASD individuals new opportunities.

At the moment, some educational techniques involve teaching emotional intelligence by using photos/drawings of people. Mixed reality allows dynamic applications that could pick up on other people’s emotive states in real-time and relay the information in clearer terms to the ASD-diagnosed user. The idea isn’t that users would permanently use such devices but instead, that they would use it as a pedagogical tool to help internalize certain patterns.

Market potential

Educating the next generation of doctors, technicians, and students is the most effective way to ensure a brighter future.

The developments already made in mixed reality portend a future that will give teachers far more tools to make classrooms and trainings places of intense immersion and engagement. And fortunately, when students and trainees are engaged, the process of learning becomes fun and intuitive. The next generation of students is certainly in for something special.

Frequently asked questions

Mixed reality (MR) in education overlays interactive 3D content onto the real classroom, so students see and manipulate a virtual heart, engine, or molecule while still seeing their surroundings and classmates. Unlike full VR, MR keeps learners grounded in the real space, which suits collaborative, hands-on lessons where seeing a 3D model in context beats a flat diagram.

By turning abstract or invisible concepts into 3D objects students can walk around, take apart, and interact with, which drives far better retention, immersive lessons have reached toward 75% versus the 10 to 30% typical of lectures. MR also supports collaboration, since several students share the real room while working with the same virtual model together.

Science and anatomy (explore a 3D body or cell), engineering and technical training (assemble or inspect virtual machinery), history and geography (place artifacts or landscapes in the room), and any skill where interacting with a 3D object in real space aids understanding. MR fits especially well where hands-on practice with expensive or unavailable equipment is the goal.

VR fully immerses a student in a virtual world, cutting off the real one, which suits solo, deeply immersive experiences. MR keeps the real classroom visible and overlays 3D content onto it, which suits collaborative, in-context learning where students interact with both the model and each other. Many programs use VR for immersion and MR for hands-on, shared work.

MR headsets (such as the HoloLens or newer mixed-reality devices) or capable tablets and phones, the MR learning content, and a plan for managing devices and lessons. As MR hardware becomes more capable and affordable, and content maps to real curriculum goals, adoption grows, which is where a development partner tied to learning outcomes helps most.

Yes, Program-Ace has built immersive software since 1992 across 900+ projects, and develops MR education solutions, from science and anatomy to technical training, built around specific learning outcomes and the devices schools actually use. Our mixed reality development team scopes each project to curriculum and budget.

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