Middle/Senior Vehicle 3D Artist for AAA project

We are looking for Middle/Senior Vehicle 3D Artist for our Czech client.

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About us:
    Program-Ace is an innovative company specializing in software development, particularly in the fields of virtual reality (VR), augmented reality (AR), games, and applications. We are leaders in our market segment and constantly seek talented professionals who want to join our team.
About the project:
  • AAA simulator;
  • Project description: the project is designed to cater to the growing community of simulation enthusiasts who are passionate about the intricacies of long-haul trucking across diverse landscapes.
  • Platform: PC;
  • How long will the project last: 6 −12 months for sure.
Our advantages:
  • Opportunity to work in a leading company. Global Top 100 Outsourcing company according to IAOP (award based on client feedback on our services), Top AR/VR company according to Clutch;
  • Among our clients: Supermassive Games, Flying Wild Hog, Epic Games, Unity Technologies;
  • Over 30 years of history, impeccable reputation, and a powerful portfolio;
  • Working with like-minded individuals who are passionate about their work.
What you need to join us:
  • 2+ years of experience in the game industry;
  • Excellent knowledge in Maya and/or 3DS Max and/or Blender;
  • Strong knowledge and skillset regarding hard-surface modeling, uv-ing, texturing, materials and lighting;
  • Good solid understanding of real-time graphics and have preferably worked on at least one released AAA title;
  • Excellent understanding of the technical limitations of game art assets and art pipelines;
  • Experience in creating textures in Photoshop and Substance Painter;
  • Experience in creating PBR materials;
  • Artistic skills, creative initiative and flexibility to adapt to different styles;
  • Have the ability to work in a team as well as independently, being able to communicate well and having a proactive attitude are a must;
  • Experience with runtime engines;
  • Capacity to adapt to a demanding workflow;
  • Portfolio with examples of vehicles which are shows skills level.
What tasks will you work with:
  • Work closely with cross-functional teams to align with artistic vision and game design requirements;
  • Optimize vehicle assets for performance and memory constraints while maintaining visual quality;
  • Conduct thorough testing to address functionality and visual fidelity issues;
  • Collaborate with other art disciplines to ensure seamless integration of vehicles;
  • Design a variety of vehicles, catering to different game project needs.
How do you manage your work schedule?
  • We offer a flexible work schedule that is coordinated with your manager; business hours when everyone is available — from 11:00 to 16:00;
  • Remote work, work from anywhere in Ukraine and the world;
Hiring process:
    A call with recruiter → test task → the final interview with client.
Send your resume and become an important part of our team!
Avatar - Valeriia Karasenly

Valeriia Karasenly

Head of HR Contacts